Bring a starting idea
A child can begin with a detailed plan, one messy sentence, or ask Otti for inspiration.
Children direct the important decisions. Rifflo turns those decisions into something they can play and improve.
Start creating
AI makes building faster, but it does not decide what the game should be.
A child can begin with a detailed plan, one messy sentence, or ask Otti for inspiration.
Rifflo asks about the hero, main action, challenge, and feeling the player should have.
AI handles the technical execution while the child keeps control of the creative direction.
The child predicts, plays, notices what happened, and changes one rule for the next version.
They choose the goal, tradeoffs, player experience, and whether a change made the game better.
It asks useful questions, writes the code, checks the result, and makes requested changes.